With the release of Conan Stats 1.8.x there is now a built in API to allow you to create your own plugins and extend Conan Stats in the way you would like. The advantage of writing plugins instead of writing your own parser is off course you dont have to write a parser you get to features you want instead of wasting time reinventing the wheel. Conan Stats also has a big following in the AoC community so your plugins will take advantage of that.
To help you get started 2 plugins have been released that are open sourced and under the public domain license so you can use them as a example but your NOT required to make your plugin open source.
Plugin authors must follow these simple and commen sense rules ( Or Conan Stats will ban your plugin )
This is how to get started creating plugins:
Setting up Visual Studio
If your using Visual Studio Express this way is not posible, but a workaround has been posted in the here
The settings we changed in the project will make Visual Studio start up Conan Stats and load your plugin when your testing your plugin.
When your testing your plugin, there is a option called Debug in the Settings tab, where you have the option Parse log&sync with plugins this means we are parsing the log file your provided and then feeding it to the plugins ( In effect emulating real time parsing).
When you want to share your work
Il gladly host it on this website of you so desire, or perhaps we can make a deal with Curse and they can host the plugins.
If you have any issues or questions
The following options: Post in the Conan Stats forums ( The reason i prefere forums instead of directly is so we can build a list of questions to help other new developers)